Monday, November 12, 2012

Things are coming...

Yeah, we know things have been quiet... but things are always quiet before the storm...

Tuesday, October 9, 2012

Kaboom! Kickstarter is Live!


Hey Everybody!

Just to let you know that Big Squid Studios has teamed up with Potluck Games to bring you a fantastically fun card game called Kaboom!

The Kickstarter campaign is live now and ready for Backers. If you get in on it early, you can get a deck for a very reduced price.

So, check it out here:  Kaboom! Kickstarter Campaign.

Plus you can watch the Intro video below.

Wednesday, September 19, 2012

It's a Double Feature!

check out our YouTube channel for more shenanigans....



yeah, that was an audio assault on the eardrums.




this is just getting silly...

feel free to leave comments here on the blog in response to the question.

Wednesday, September 5, 2012

Big Squid Terrain Video 2



Hey everybody! check out the latest video from Big Squid Studios.

This is the second video showing the progress of our demo table.

Enjoy.

Remember to check out our YouTube channel for more videos... link to the right... and below.

Big Squid Studio YouTube

Friday, August 31, 2012

Terrain Tutorial Part 1



How precious, we've uploaded another video!
This is the first of what will be a series, documenting the creation of terrain for the game.

enjoy...

Wednesday, August 29, 2012

Dwarven Padre



Yep, that's right... A dwarven Padre. Hopefully the game setting is becoming more clear as things unfold. We are very excited about everything that is going on right now and are counting down the days until we can just let everything completely out of the bag.

Things are also coming along well in regards to the upcoming Kickstarter project. Keep watching for updates and media.

Big Squid Facebook

Big Squid Youtube


Friday, August 24, 2012

Concept Cowboy


Get ready for a visual hoedown!

Surely the setting for our first game is starting to become clear to everybody... It's Sci-Fi.... really.

Just Kidding.

Hope you enjoy this piece.

Things are going along great with the game! Just so everybody knows now... We are really shooting (no pun originally intended) for this game to be community oriented. Lots of interaction between us and YOU, including input on the rules, points, units, story... and all.

In other news, some new units are soon going to be playtested... that will be fun.

Cam

Monday, August 20, 2012

Narrative Preview! and Dwarf...



Okay, we've got something exciting today!

We present to you a Preview of the Narrative that will serve as the background of the game. You've been so patient that we thought you deserved this little treat. So, sit back, immerse yourself in the setting and enjoy a beautiful piece of fiction.



“Move along, until the light…”
                  
Samuel Clearwater gave a steady tug on the rope until his captive responded, shuffling forward awkwardly on her feet.
                 
“Dust as far as I could see…”
                  
The sheriff belted out the old trail song in a carefree baritone, his long, gray mustache rising and falling with each word.
                 
He picked a broken path among the shadows a bit from the trail, his eyes searching the ground for signs of passage.
                 
“Three dead men and one long night, tried to steal my girl from me…”
                  
The sheriff placed a hand on the cool sandstone, blue in the light of the moon, and stooped to search a nook in the rock, then repeated the same lines of the song as he moved along.
                  
In time he settled into whistling the notes, and held a hand on the brim of his white hat to keep it from rolling off in the wind.
                  
Up the trail a ways, Samuel noticed a diminutive silhouette rolling a cart in his direction, and he turned back onto the road, giving another tug on the rope.
                  
The girl moaned at the change in direction then followed at a steady pace.
                  
A lone dwarf in a dusty poncho rattled along the road, pulling a near-empty cart behind him.
                 
“Stranger…” The sheriff called out by way of greeting, then spat on the ground.
                  
The dwarf grunted in response to the two humans, glowering from beneath the wide brim of his sombrero. 
                 
“Seen a man pass this way?”
                 
“Nope.”
                  
Sheriff Clearwater smiled.  “He’s dangerous.  Killed one of my men.”
                  
“That’s too bad.”  The dwarf pushed his cart by, rattling as the wooden wheels bounced along the uneven road.                 
                   
“You won’t find much business in the Gulch,” the sheriff called over his shoulder.  “Don’t really take to your kind.”
                  
When the dwarf was no more than a speck on the horizon, the sheriff left the main trail and turned into the desert.
                  
“Hiding in the rocks, Mr. Gorbane?  You don’t need to leave no footprints, long as you keep bleedin’.”  Samuel kicked a bloody rock at his feet.
                 
“I can smell you.  Dripping all the way.  Don’t even see much of it in the dark.  Don’t need to.”
                  
Something heavy shifted in the shadows beneath a nearby crop of rock. 
                  
“Drip… drip… drip.  Like a leaky faucet, Mr. Gorbane.  You should have that taken care of.”
                 
Sheriff Clearwater crouched to get a better view, tightening his grip on the rope.  With his free hand he folded up his old white hat and beat the dust from his chaps.  “You made me get dust on my boots, Salem.  That’s alligator skin.  Albino.  You know how far you gotta go to find an albino alligator?”
                  
Silence.
                  
“Might as well come out, Salem.”
                  
Samuel stooped and peered beneath the stone.  The outlaw lay tucked back in the hollow, caked with mud, and clutching his bloodsoaked shirt at his waist. 
                  
“That bullet’ll finish you off on its own, I reckon…”
                  
Salem breathed shallowly, his eyes gleaming from the shadows.  “Why’d you track me down then?  Could’ve kept your boots clean.”
                  
The sheriff smiled, the curls of his long mustache nearly touching his nose.  “I want you to suffer, Salem… I want you to suffer.”
                  
Salem Gorbane wrapped his fingers tight around a jagged rock in the mud, and raised it up defensively.
                  
The sheriff laughed.  “That supposed to make me forget ‘bout your pistol?  I figure you only shot twice.  But before you do somethin’ stupid, either way, you should know I brought a little insurance.”
                  
Samuel gave a brutal tug on the rope in his hand, bringing the girl crashing down against the rocks, her face cracking loudly against the wet stones.   She lay there, moaning mindlessly, and yet she did not seem to register the pain.
                 
“This yours?”
                 
Salem started, then screamed holding his side, and fell back into the mud.
                 
“A sister, maybe?  I don’t know.  She was screaming your name.”  Samuel chuckled and hit his hat against the ground.  “Anything happens to me, she’ll likely stay like this.”  He grabbed her roughly by the face, squeezing her lips into a pout.  The girl opened her mouth and let out a long, heavy breath.
                 
Salem stiffened from pain, too weak to respond, his face white and dripping with sweat.
                  
His hand relaxed and the jagged stone dropped back into the mud.
                 
“Good.”  The smile dropped from the sheriff’s face and his eyes narrowed.  “Now let’s talk.”

Wednesday, August 15, 2012

Notes on the Rattilisc

Regulus Crotalus - Rattilisc  (King Rattler, Desert Medusa)
Much is owed to Dr. Audivon for his incredibly valuable research in the field of Animal and Plant life of the Western territories. Dr. Audivon has made available to the public his notes on many of his findings. This has been particularly helpful in dispelling many of the myths surrounding some of the more elusive and previously unknown denizens of those regions. In particular, myths of the Rattilisc's ability to turn those who make eye contact with the creature into stone have been put to rest. While the creature does have an incredibly powerful paralytic venom, able to petrify animals as large as the plains bison, and great grizzly with it's bite, it cannot do so by it's gaze alone.
A word of warning must also be made concerning the sound produced by the great snake's rattle. The weak minded have been known to enter a docile stupor after exposure. This may explain the practice of certain Elven tribes of worshiping the rare albino strains of the creature.
Once again we are indebted to Dr. Audivon for his research and unmatched findings in this field.

Thursday, August 9, 2012

Something a Bit Different



Here's something new.
A quick concept sketch for the game, just to wet the appetite again.
Surely, you must know what is going on by now... right?

Tuesday, August 7, 2012

Okay, What's This?



yep, something new.... definitely something new.

Really don't have much else to say about it at this point that won't give too much away... plus, a picture is worth a thousand words which means at this point we've written 1039 words. If you split up the contractions then that would have made 1043.

So, lets cut this long, rambling post off before our minds explode.

Thursday, August 2, 2012

Notes on the Vulture-Griff

Fulvus - Coragyps,  Vulture Griffon (Buzzard-griff, Vulture-griff, Jack Griffon)

...above are the field notes of the well respected Otto Audivon Ph.D. Known for his exhaustive research and cataloging of the various species indigenous to western regions of the New World. More notes from him will be posted as they become available.


Remember to join the blog (look to the tab on the right) and subscribe to the Big Squid Studios youtube channel for automatic updates. Not to mention our new Facebook page (wow, aren't we so internet savvy)

Friday, July 27, 2012

LOOK! a Map!


Well, we couldn't go for too long without giving you a little more to snack on.

Turns out a map has been found in a old desk.

ooooooooooooo, a map. But a map of what?

so, anyway.

Tuesday, July 24, 2012

Goblin Concept Art Time




Another piece of concept art that will hopefully tickle the fancy of everybody in question.  It certainly tickles ours.

We're not going to go into too much detail on this one (meaning none), instead we'll just let you stew over it.

...There ya go.

Monday, July 23, 2012

BANG! BANG!





Oh, dear. What is this? Another clue about what is coming. But what?! What is it?!

We really wish, we could just spill the proverbial can of pork n' beans. Sadly, this cannot be. Just keep staying tuned. More and more is coming.

In other news, play-tests are going well. The contents of the first box is being ironed out, oh.... AND THIS GAME IS GETTING MORE AND MORE FUN TO PLAY!

... and other stuff.


Friday, July 20, 2012

Concept Art Ahoy!

Hey everybody,

We are proud to present to you a couple more rough concept sketches.

Hopefully this will begin to shed a little more light on the situation.



If not... then don't worry. There is more to come.

Wednesday, July 18, 2012

First Game Concept Art



WooHoo! the first bit of concept art for the first game.

"But what is the game?!"
"Sorry, we can't tell you yet."
"Really?"
"Yeah, sorry. But don't worry, stay tuned and we will reveal more and more of the game as things come closer to the Kickstarter launch"

Well, anyway. We are uber excited about this game and it's setting. mmmmmmm the setting. Don't worry, more will come shortly.

... More Art
... More Background
... More Videos
... More More

Friday, July 13, 2012

Yeah! a video!


Hey Everybody! Good news.

The Big Squid Studios Youtube channel is up and running with it's first video.

We've put the video here on the blog for your viewing convenience.

Keep watching the blog for more news and updates

Coming up we'll have some concept art for the first game so you won't feel so in the dark.

Plus we'll give you more info on the upcoming Kickstarter project.

Wednesday, July 11, 2012

Maiden Voyage!



IT HAS BEGUN!
(why yes, I did just yell that. And no, I don't care about internet etiquette)

well people, welcome and bienvenue to the Big Squid Studios blog.

Big Squid Studios is... well... it's something we've started so that we can create any tabletop/board/wargame that is screaming to be made.

Right now we have about four games in the beginning stages, but, we will be focusing on one at a time. 

First up is a great little tabletop skirmish game that is set in a very unique and exciting setting. But, we'll tell you more about that in upcoming posts.

Watch this blog for updates and complete awesomeness.