Monday, November 12, 2012
Tuesday, October 9, 2012
Kaboom! Kickstarter is Live!
Hey Everybody!
Just to let you know that Big Squid Studios has teamed up with Potluck Games to bring you a fantastically fun card game called Kaboom!
The Kickstarter campaign is live now and ready for Backers. If you get in on it early, you can get a deck for a very reduced price.
So, check it out here: Kaboom! Kickstarter Campaign.
Plus you can watch the Intro video below.
Wednesday, September 19, 2012
It's a Double Feature!
check out our YouTube channel for more shenanigans....
yeah, that was an audio assault on the eardrums.
this is just getting silly...
feel free to leave comments here on the blog in response to the question.
yeah, that was an audio assault on the eardrums.
this is just getting silly...
feel free to leave comments here on the blog in response to the question.
Wednesday, September 5, 2012
Big Squid Terrain Video 2
Hey everybody! check out the latest video from Big Squid Studios.
This is the second video showing the progress of our demo table.
Enjoy.
Remember to check out our YouTube channel for more videos... link to the right... and below.
Big Squid Studio YouTube
Friday, August 31, 2012
Terrain Tutorial Part 1
How precious, we've uploaded another video!
This is the first of what will be a series, documenting the creation of terrain for the game.
enjoy...
Wednesday, August 29, 2012
Dwarven Padre
Yep, that's right... A dwarven Padre. Hopefully the game setting is becoming more clear as things unfold. We are very excited about everything that is going on right now and are counting down the days until we can just let everything completely out of the bag.
Things are also coming along well in regards to the upcoming Kickstarter project. Keep watching for updates and media.
Big Squid Facebook
Big Squid Youtube
Friday, August 24, 2012
Concept Cowboy
Get ready for a visual hoedown!
Surely the setting for our first game is starting to become clear to everybody... It's Sci-Fi.... really.
Just Kidding.
Hope you enjoy this piece.
Things are going along great with the game! Just so everybody knows now... We are really shooting (no pun originally intended) for this game to be community oriented. Lots of interaction between us and YOU, including input on the rules, points, units, story... and all.
In other news, some new units are soon going to be playtested... that will be fun.
Cam
Monday, August 20, 2012
Narrative Preview! and Dwarf...
Okay, we've got something exciting today!
We present to you a Preview of the Narrative that will serve as the background of the game. You've been so patient that we thought you deserved this little treat. So, sit back, immerse yourself in the setting and enjoy a beautiful piece of fiction.
“Move along, until the light…”
Samuel
Clearwater gave a steady tug on the rope until his captive responded, shuffling
forward awkwardly on her feet.
“Dust
as far as I could see…”
The
sheriff belted out the old trail song in a carefree baritone, his long, gray
mustache rising and falling with each word.
He
picked a broken path among the shadows a bit from the trail, his eyes searching
the ground for signs of passage.
“Three
dead men and one long night, tried to steal my girl from me…”
The
sheriff placed a hand on the cool sandstone, blue in the light of the moon, and
stooped to search a nook in the rock, then repeated the same lines of the song
as he moved along.
In
time he settled into whistling the notes, and held a hand on the brim of his
white hat to keep it from rolling off in the wind.
Up
the trail a ways, Samuel noticed a diminutive silhouette rolling a cart in his
direction, and he turned back onto the road, giving another tug on the rope.
The
girl moaned at the change in direction then followed at a steady pace.
A
lone dwarf in a dusty poncho rattled along the road, pulling a near-empty cart
behind him.
“Stranger…”
The sheriff called out by way of greeting, then spat on the ground.
The
dwarf grunted in response to the two humans, glowering from beneath the wide
brim of his sombrero.
“Seen
a man pass this way?”
“Nope.”
Sheriff
Clearwater smiled. “He’s
dangerous. Killed one of my men.”
“That’s
too bad.” The dwarf pushed his
cart by, rattling as the wooden wheels bounced along the uneven road.
“You
won’t find much business in the Gulch,” the sheriff called over his
shoulder. “Don’t really take to
your kind.”
When
the dwarf was no more than a speck on the horizon, the sheriff left the main
trail and turned into the desert.
“Hiding
in the rocks, Mr. Gorbane? You
don’t need to leave no footprints, long as you keep bleedin’.” Samuel kicked a bloody rock at his feet.
“I
can smell you. Dripping all the
way. Don’t even see much of it in
the dark. Don’t need to.”
Something
heavy shifted in the shadows beneath a nearby crop of rock.
“Drip…
drip… drip. Like a leaky faucet,
Mr. Gorbane. You should have that
taken care of.”
Sheriff
Clearwater crouched to get a better view, tightening his grip on the rope. With his free hand he folded up his old
white hat and beat the dust from his chaps. “You made me get dust on my boots, Salem. That’s alligator skin. Albino. You know how far you gotta go to find an albino alligator?”
Silence.
“Might
as well come out, Salem.”
Samuel
stooped and peered beneath the stone.
The outlaw lay tucked back in the hollow, caked with mud, and clutching
his bloodsoaked shirt at his waist.
“That
bullet’ll finish you off on its own, I reckon…”
Salem
breathed shallowly, his eyes gleaming from the shadows. “Why’d you track me down then? Could’ve kept your boots clean.”
The
sheriff smiled, the curls of his long mustache nearly touching his nose. “I want you to suffer, Salem… I want
you to suffer.”
Salem
Gorbane wrapped his fingers tight around a jagged rock in the mud, and raised
it up defensively.
The
sheriff laughed. “That supposed to
make me forget ‘bout your pistol?
I figure you only shot twice.
But before you do somethin’ stupid, either way, you should know I
brought a little insurance.”
Samuel
gave a brutal tug on the rope in his hand, bringing the girl crashing down
against the rocks, her face cracking loudly against the wet stones. She lay there, moaning
mindlessly, and yet she did not seem to register the pain.
“This
yours?”
Salem
started, then screamed holding his side, and fell back into the mud.
“A
sister, maybe? I don’t know. She was screaming your name.” Samuel chuckled and hit his hat against
the ground. “Anything happens to
me, she’ll likely stay like this.”
He grabbed her roughly by the face, squeezing her lips into a pout. The girl opened her mouth and let out a
long, heavy breath.
Salem
stiffened from pain, too weak to respond, his face white and dripping with
sweat.
His
hand relaxed and the jagged stone dropped back into the mud.
“Good.” The smile dropped from the sheriff’s
face and his eyes narrowed. “Now
let’s talk.”
Wednesday, August 15, 2012
Notes on the Rattilisc
Regulus Crotalus - Rattilisc (King Rattler, Desert Medusa) |
A word of warning must also be made concerning the sound produced by the great snake's rattle. The weak minded have been known to enter a docile stupor after exposure. This may explain the practice of certain Elven tribes of worshiping the rare albino strains of the creature.
Once again we are indebted to Dr. Audivon for his research and unmatched findings in this field.
Thursday, August 9, 2012
Something a Bit Different
Here's something new.
A quick concept sketch for the game, just to wet the appetite again.
Surely, you must know what is going on by now... right?
Tuesday, August 7, 2012
Okay, What's This?
yep, something new.... definitely something new.
Really don't have much else to say about it at this point that won't give too much away... plus, a picture is worth a thousand words which means at this point we've written 1039 words. If you split up the contractions then that would have made 1043.
So, lets cut this long, rambling post off before our minds explode.
Friday, August 3, 2012
Thursday, August 2, 2012
Notes on the Vulture-Griff
Fulvus - Coragyps, Vulture Griffon (Buzzard-griff, Vulture-griff, Jack Griffon) |
Remember to join the blog (look to the tab on the right) and subscribe to the Big Squid Studios youtube channel for automatic updates. Not to mention our new Facebook page (wow, aren't we so internet savvy)
Friday, July 27, 2012
LOOK! a Map!
Well, we couldn't go for too long without giving you a little more to snack on.
Turns out a map has been found in a old desk.
ooooooooooooo, a map. But a map of what?
so, anyway.
Tuesday, July 24, 2012
Goblin Concept Art Time
Another piece of concept art that will hopefully tickle the fancy of everybody in question. It certainly tickles ours.
We're not going to go into too much detail on this one (meaning none), instead we'll just let you stew over it.
...There ya go.
Monday, July 23, 2012
BANG! BANG!
Oh, dear. What is this? Another clue about what is coming. But what?! What is it?!
We really wish, we could just spill the proverbial can of pork n' beans. Sadly, this cannot be. Just keep staying tuned. More and more is coming.
In other news, play-tests are going well. The contents of the first box is being ironed out, oh.... AND THIS GAME IS GETTING MORE AND MORE FUN TO PLAY!
... and other stuff.
Friday, July 20, 2012
Concept Art Ahoy!
Hey everybody,
We are proud to present to you a couple more rough concept sketches.
Hopefully this will begin to shed a little more light on the situation.
If not... then don't worry. There is more to come.
We are proud to present to you a couple more rough concept sketches.
Hopefully this will begin to shed a little more light on the situation.
If not... then don't worry. There is more to come.
Wednesday, July 18, 2012
First Game Concept Art
WooHoo! the first bit of concept art for the first game.
"But what is the game?!"
"Sorry, we can't tell you yet."
"Really?"
"Yeah, sorry. But don't worry, stay tuned and we will reveal more and more of the game as things come closer to the Kickstarter launch"
Well, anyway. We are uber excited about this game and it's setting. mmmmmmm the setting. Don't worry, more will come shortly.
... More Art
... More Background
... More Videos
... More More
Friday, July 13, 2012
Yeah! a video!
Hey Everybody! Good news.
The Big Squid Studios Youtube channel is up and running with it's first video.
We've put the video here on the blog for your viewing convenience.
Keep watching the blog for more news and updates
Coming up we'll have some concept art for the first game so you won't feel so in the dark.
Plus we'll give you more info on the upcoming Kickstarter project.
Wednesday, July 11, 2012
Maiden Voyage!
IT HAS BEGUN!
(why yes, I did just yell that. And no, I don't care about internet etiquette)
well people, welcome and bienvenue to the Big Squid Studios blog.
Big Squid Studios is... well... it's something we've started so that we can create any tabletop/board/wargame that is screaming to be made.
Right now we have about four games in the beginning stages, but, we will be focusing on one at a time.
First up is a great little tabletop skirmish game that is set in a very unique and exciting setting. But, we'll tell you more about that in upcoming posts.
Watch this blog for updates and complete awesomeness.
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